In 2009, Kay Taylor began studying “gamification” and the positive effects it had on teaching, learning, training and retaining information. Based on her years as a corporate trainer, she gleaned the most essential elements and created a fresh, innovative training tool. She then began to assemble a diverse group of experienced professionals that had one thing in common….training. People can shop from website and join events depending on interests. People can buy material that will help them in training.